Re: Quake binaries
Hi,
Michel Dänzer writes:
> Do you mean the Quake2 software renderer or the GL renderer with
> software rendering?
Either of the two is pitifully slow. Anyway, reading the bug reports
helped, I'm using sdlgl now. Simply creating a symlink from
/usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/libGL.so resolved my
problem. And I had to give a few command line options, namely
quake2 +set vid_ref sdlgl +set gl_driver /usr/lib/libGL.so.1.2
the first time, but that's documented in the README.
> glxinfo and/or the glxgears framerate will tell.
glxinfo says direct rendering is enabled, and the glxgears framerate
is slightly below 500.
> sound [...] works fine with sdlquake2 from CVS though.
Indeed :)
Since I used the infrastructure from the Debian package for building
anyway, I thought I'd upload the package to people. It's at
deb http://people.debian.org ~jensen/binary-powerpc/
deb-src http://people.debian.org ~jensen/source/
Regards, Jens.
--
J'qbpbe, le m'en fquz pe j'qbpbe!
Le veux aimeb et mqubib panz je pézqbpbe je djuz tqtaj!
Reply to: