Re: Is libc6 OK on powerpc?
On Thu, Mar 22, 2001 at 12:51:02AM +1100, Drew Parsons wrote:
> gcc main.o init.o events.o tools.o screens.o game.o editor.o files.o
> cartoons.o libgame/libgame.a -lSDL_image -lSDL_mixer -L/usr/lib -lSDL
> -lpthread -lm -o ../mirrormagic
> libgame/libgame.a(gadgets.o): In function HandleGadgetTags':
> gadgets.o(.text+0x9f8): undefined reference to __va_arg_type_violation'
> gadgets.o(.text+0x9f8): relocation truncated to fit: R_PPC_REL24
> __va_arg_type_violation
> collect2: ld returned 1 exit status
> make[2]: *** [../mirrormagic] Error 1
> The code in question is declared as:
>
> static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap)
>
> and the va_arg argument is used in several places inside, e.g.
> gi->custom_id = va_arg(ap, int);
> strncpy(gi->info_text, va_arg(ap, char *), max_textsize);
> gi->type = va_arg(ap, unsigned long);
> gi->deco.width = va_arg(ap, int);
> gi->deco.height = va_arg(ap, int);
> gi->design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap *);
> gi->event_mask = va_arg(ap, unsigned long);
> gi->callback_info = va_arg(ap, gadget_function);
Somewhere, you left out one of the va_arg calls. It'll be using a char
or short argument. This is illegal C; only promoted types (int,
pointers, etc) may be given to va_arg.
> So this "undefined reference to __va_arg_type_violation", is it a known
> problem on the powerpc? Have others met it? Or does it mean the code has
> been written poorly? There's nothing obviously bad in the code that I can
> see, but I've never had to deal with powerpc or endian issues before (though
> I can't see any issues here). It works fine on x86.
It works on x86 because x86 is a mostly unaligned architecture, that's
all :)
--
Daniel Jacobowitz Debian GNU/Linux Developer
Monta Vista Software Debian Security Team
"I am croutons!"
Reply to: