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Bug#961738: RFS: dragengine/1.1 -- Drag[en]gine Game Engine

On Fri, 29 May 2020 14:21:03 +0200 Tobias Frost <tobi@debian.org> wrote:
> On Thu, May 28, 2020 at 11:16:18AM -0400, Boyuan Yang wrote:
> (..)
> > There are other issues but I'd rather stop here. Since you yourself is
> > also the upstream,
> > it could be possible for you to actually review the software
> > buildsystem (scons scripts) since it seems
> > to have diverted from traditional software installation procedures on
> > UNIX-like platforms. In any case,
> > the source repository and packaging scripts your provided need
> It is discouraged to use scons as build system [1]. If you see the
> please change it to something else, (e.g. cmake)
> [1] https://wiki.debian.org/UpstreamGuide#SCons

Switching away from SCons is not an option. As I mentioned on IRC the
cons against SCons in that article are no cons but incorrectly using
SCons or not understanding SCons at all. Like many things in live SCons
is like a bazooka: if you handle it correctly it gives you a punch like
nothing else but it doesn't prevent you from pointing it at your own feet.

If for the debian package improvements are required please tell me and
I'll apply the required changes but I will not go back to makefiles.

Mit freundlichen Grüssen
Plüss Roland

Game Development and Game Engine Technologies https://dragondreams.ch

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