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Bug#787223: RFS: vbam/1.8.0.1498-1



Hi!

> general
> * Have you considered maintaining the package as part of the
> Debian Games team?
> * Have you contacted Etienne Millon <>?
> He may be interested in this (as the maintainer of the vba
> package).

I just tried on #debian-games, I will contacted Millon.


> d/control:
> * Why are there 2 GUI frontends to this package?

Wx is the new multi-platform frontend and it has many features/options, GTK+ was the old frontend with few options.


> * You probably want a versioned dependency from vbam-gtk and vbam
> -wx to vbam-common.

vbam-common has only icons, so I don't understand the need for this.


> * The version of vba in the archive has a dependency from vba-gtk
> to vba. Does this package need that?

vbam-gtk and vbam-sdl are independent.


> * The trademark disclaimer probably doesn't need to be in the
> description, but you can put it in d/copyright if you want (I
> don't know how necessary it is).

It's Nintendo, so it's better to have this disclaimer.


> * The files licensed under GPL-2 only are problematic since there
> is some GPL-3 files here as well. The files must be replaced or
> re-licensed with permission of the author(s). If they aren't
> used, then copyright file should say that.

src/filters/hq/asm/macros.mac is only used if NASM is enabled, so I think there is no problem (I put a comment in the Copyright file). About the other files (Array.h and RingBuffer.h), I think upstream is fixing it right now.


> W: vbam source: missing-license-paragraph-in-dep5-copyright public-domain (paragraph at line 36)

I don't understand this warning, "public-domain" isself explanatory and it's not a license at all. I'm trying to understand the text below from the copyright-format page, but I'm not fluent in the english language. They should add an example to clarify:

"When the License field in a paragraph has the short name public-domain, the remaining lines of the field must explain exactly what exemption the corresponding files for that paragraph have from default copyright restrictions."


> vbam-sdl segfault
> I tried running a game with vbam in the vbam-sdl package. When closing
> the program it segfaulted. This was the stacktrace. As you can see,
> fclose was called with a NULL pointer.

I think it's better to report bugs directly on upstream, I already reported your issue: https://sourceforge.net/p/vbam/bugs/178/


Thanks for the feedback! I already updated the packaging.

--
Sérgio Benjamim


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