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Re: Bug#718323: RFS: hyperrogue/3.7+dfsg-1 [ITP] -- non-euclidean graphical rogue-like game



On Tue, Jul 30, 2013 at 10:23:54AM +0200, chrysn wrote:
> * Package name    : hyperrogue

Why do you use ttf-bitstream-vera?  fonts-dejavu-core is a superset, and
is installed on about every X-capable Debian system thanks to existing
dependencies.  Upstream wants an ASCII-only font for a smaller download,
but in Debian that's a net loss of both disk space and memory.

There's quite a few projects shipping a convenience copy of vera that's
patched away using dejavu in Debian.  Please, join the club.


A few upstreamish issues:

The window's title is "Untitled window".  You want to call
SDL_WM_SetCaption().

If the player grinds long enough, he will gain access to an unfinished
land that doesn't work yet.  In game.cpp, you'd want to comment out
the following lines:
  if(tkills() >= 2000 && gold() >= 2000)
    tab[cnt++] = laCocytus;

The desc of "Dead Orb" (classes.cpp) is actively misleading: it claims
these orbs have no use, while they can be used to flip slime colours.
No matter what is one's stance on spoilers, documentation shouldn't
outright lie.

-- 
ᛊᚨᚾᛁᛏᚣ᛫ᛁᛊ᛫ᚠᛟᚱ᛫ᚦᛖ᛫ᚹᛖᚨᚲ


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