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Re: RFS: MiceAmaze video game



OK thank you for all.

OK I will make the small changes in the next release.

For the bug I wil look into that althouth I clearly don't get any bug neither on my machine nor in my VM.
Perhaps a bug about display list numbers. When switching from/to fullscreen, Windows clears display lists and textures, making it necessary to recreate them, while Linux keeps them (making it necessary to keep them, otherwise we would get a memory leak), so maybe it comes for the code handling that. I will check everything is correct here.

Bye,
Raphael

2012/12/20 Paul Wise <pabs@debian.org>
New review:

Since there were no blocking issues, I have uploaded this. It will
soon be in NEW, where it will be re-checked for legal issues before
reaching Debian itself.

http://ftp-master.debian.org/new.html

Some things you might want to fix for the next version

You may want to run wrap-and-sort -sa to wrap and sort debian/control.
Also do that whenever you change debian/control. This makes diffs
easier to read and apply.

I'd suggest overriding DATAPATH for Debian to be /usr/share/games/miceamaze

In the Makefile, $(BUILTDATA) should go on the all line, not the
miceamaze line, since the data isn't built into the executable.

The non-UTF-8 files.

If I start the game with no configuration, go to the options, press
the window button and then press the fullscreen button, the game
segfaults. It crashes after going full-screen again. Sometimes I need
to press more buttons. This looks like a driver bug since it crashes
in the DRI code, but maybe there is some incorrect GL code in
miceamaze?

Core was generated by `./miceamaze'.
Program terminated with signal 11, Segmentation fault.
#0  brw_update_renderbuffer_surface (brw=0x7f4002d15040, rb=0xce2420,
unit=0) at brw_wm_surface_state.c:954
954     brw_wm_surface_state.c: No such file or directory.
(gdb) thread apply all bt full

Thread 1 (Thread 0x7f400cb527a0 (LWP 31461)):
#0  brw_update_renderbuffer_surface (brw=0x7f4002d15040, rb=0xce2420,
unit=0) at brw_wm_surface_state.c:954
        intel = 0x7f4002d15040
        ctx = 0x7f4002d15040
        irb = 0xce2420
        mt = 0x0
        region = <optimized out>
        surf = <optimized out>
        tile_x = 32576
        tile_y = 32736
        format = 0
        __FUNCTION__ = "brw_update_renderbuffer_surface"
#1  0x00007f4002237750 in brw_update_renderbuffer_surfaces
(brw=0x7f4002d15040) at brw_wm_surface_state.c:1047
        intel = 0x7f4002d15040
        ctx = 0x7f4002d15040
        i = <optimized out>
#2  0x00007f4002221a90 in brw_upload_state
(brw=brw@entry=0x7f4002d15040) at brw_state_upload.c:503
        atom = <optimized out>
        ctx = 0x7f4002d15040
        intel = 0x7f4002d15040
        state = 0x7f4002d34bf4
        i = <optimized out>
        dirty_count = 0
#3  0x00007f400220f527 in brw_try_draw_prims (max_index=<optimized
out>, min_index=<optimized out>, ib=0x0, nr_prims=1,
    prim=0x7fffaee70930, arrays=0xb6daf8, ctx=0x7f4002d15040) at brw_draw.c:482
        estimated_max_prim_size = 4096
        retval = <optimized out>
        i = <optimized out>
        fail_next = false
#4  brw_draw_prims (ctx=0x7f4002d15040, arrays=0xb6daf8,
prim=0x7fffaee70930, nr_prims=1, ib=0x0, index_bounds_valid=<optimized
out>,
    min_index=0, max_index=3, tfb_vertcount=0x0) at brw_draw.c:566
        retval = true
#5  0x00007f400232e403 in vbo_draw_arrays (ctx=0x7f4002d15040,
mode=mode@entry=6, start=start@entry=0, count=count@entry=4,
    numInstances=numInstances@entry=1) at vbo/vbo_exec_array.c:600
        vbo = 0xb6a550
        exec = 0xb6b320
        prim = {{mode = 6, indexed = 0, begin = 1, end = 1, weak = 0,
no_current_update = 0, pad = 0, start = 0, count = 4,
            basevertex = 0, num_instances = 1}, {mode = 0, indexed =
0, begin = 0, end = 0, weak = 0, no_current_update = 0, pad = 0,
            start = 0, count = 0, basevertex = 0, num_instances = 0}}
#6  0x00007f400232e536 in vbo_exec_DrawArrays (mode=mode@entry=6,
start=start@entry=0, count=count@entry=4) at vbo/vbo_exec_array.c:632
        ctx = <optimized out>
#7  0x00007f400232e825 in _mesa_DrawArrays (mode=mode@entry=6,
first=first@entry=0, count=count@entry=4) at vbo/vbo_exec_array.c:1299
No locals.
#8  0x00007f40023b9558 in _mesa_meta_glsl_Clear (ctx=0x7f4002d15040,
buffers=<optimized out>) at drivers/common/meta.c:1973
        clear = 0xcdfa18
        metaSave = 321163
        stencilMax = 255
        fb = 0xce1f30
        x0 = -1
        y0 = -1
        x1 = 1
        y1 = 1
        z = 1
        verts = {{x = -1, y = -1, z = 1}, {x = 1, y = -1, z = 1}, {x =
1, y = 1, z = 1}, {x = -1, y = 1, z = 1}}
#9  0x000000000041f460 in MenuOptions::run (this=0xd6ddc0) at
src/MenuOptions.cpp:162
        event = {type = 4 '\004', active = {type = 4 '\004', gain = 0
'\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000',
            state = 0 '\000', keysym = {scancode = 128 '\200', sym =
4294901760, mod = KMOD_NONE, unicode = 0}}, motion = {
            type = 4 '\004', which = 0 '\000', state = 0 '\000', x =
640, y = 399, xrel = 0, yrel = -1}, button = {type = 4 '\004',
            which = 0 '\000', button = 0 '\000', state = 0 '\000', x =
640, y = 399}, jaxis = {type = 4 '\004', which = 0 '\000',
            axis = 0 '\000', value = 640}, jball = {type = 4 '\004',
which = 0 '\000', ball = 0 '\000', xrel = 640, yrel = 399}, jhat = {
            type = 4 '\004', which = 0 '\000', hat = 0 '\000', value =
0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000',
            button = 0 '\000', state = 0 '\000'}, resize = {type = 4
'\004', w = 26149504, h = -65536}, expose = {type = 4 '\004'},
          quit = {type = 4 '\004'}, user = {type = 4 '\004', code =
26149504, data1 = 0xffff0000, data2 = 0x0}, syswm = {type = 4 '\004',
            msg = 0xffff0000}}
        textSizeFactor = 0.5
        i = 2
        pressedButton = -1
#10 0x0000000000424755 in Program::run (this=0xa8fbb0) at src/Program.cpp:400
        menu = 0xd6ddc0
        file = <optimized out>
        videoInfo = <optimized out>
        s = "SDL_VIDEO_CENTERED=center"
        foundData = <optimized out>
        icon = <optimized out>
        arrow2 = {0x4279e8 "    32    32        3", ' ' <repeats 12
times>, "1", 0x427968 "X c #000000", 0x427974 ". c #ffffff",
          0x427980 "  c None", 0x427a10 ' ' <repeats 32 times>
<repeats 32 times>, 0x427989 "0,0"}
#11 0x0000000000404395 in main (argc=1, argv=0x7fffaee70dd8) at src/main.cpp:41
        mainInstance = 0xa8fbb0

--
bye,
pabs

http://wiki.debian.org/PaulWise


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