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Re: RFS: 0ad





2011/4/11 Moritz M�off <jmm@inutil.org>
Vincent Cheng <vincentc1208@gmail.com> schrieb:
> I can't pressure the Debian Mozilla team
> to maintain an older Spidermonkey version for a single piece of software
> (and I'm sure that they have a lot of other work to do), and from the
> replies I've seen so far, it seems that embedding Spidermonkey code in 0
> A.D.'s source is a no-no, or at least strongly discouraged.

The whole "embedding code copies" handling isn't entirely black and white.
In cases, where a embedded code copy has no security implications we've
already made sensible compromises, e.g. in the case of kompozer, where the
embedded Gecko copy has no security implications. What is Spidermonkey
used for in the case of 0ad?

Cheers,
� � � �Moritz


To be honest, I don't know (but I'm sure Philip will be able to give a much more satisfactory reply). However, for what it's worth, 0 A.D.'s website does say that "The engine core is written in C++ for performance, but the scripting language, _javascript_, is what we try to write as much in as possible." [1]

- Vincent

[1]�http://wildfiregames.com/0ad/page.php?c=46

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