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Re: RFS: 0ad

On Sun, Apr 3, 2011 at 10:15 AM, Vincent Cheng <vincentc1208@gmail.com> wrote:
> On Sat, Apr 2, 2011 at 11:08 PM, Karl Goetz <karl@kgoetz.id.au> wrote:
>> Not sure if all the CCs are required, so preserving them.
>> [...]
>> Is there code distributed under the terms of license_dbghelp.txt in
>> this package? It would appear to be non-dfsg compliant, so may cause
>> you problems.
> To be honest, I don't know. The files that are licensed under the terms of
> license_dbghelp.txt are in source/lib/external_libraries/dbghelp.cpp,
> dbghelp.h, dbghelp_funcs.h, but I'm not sure if they're used during the
> build. Hmmm...I'll try re-building 0ad with those files removed from the
> source tarball and see if the build still works.
> - Vincent

dbghelp is only used for Windows.

I believe the only subdirectories of libraries/ that are needed for
building on Linux are:
 * cxxtest
 * fcollada
 * valgrind
 * spidermonkey-tip
 * nvtt (unless building with "./update-workspaces.sh
--with-system-nvtt", which requires
http://code.google.com/p/nvidia-texture-tools/ version 2.0.9+ (not

If you're using the -build tarballs from
http://releases.wildfiregames.com/ then all the other stuff under
libraries/ in SVN should have been removed already.
(source/tools/dist/build.sh does the relevant work.)

Philip Taylor

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