There is actually five packages. Three packages include the game
client, game server, and game data files. They are alienarena2007,
alienarena2007-server, and alienarena2007-data. The other two packages
are for debugging symbols, alienarena2007-dbg and
Here's the short and long description used in the control file.
Description: Standalone 3D first person online deathmatch shooter
ALIEN ARENA 2007 is a standalone 3D first person online deathmatch
shooter crafted from the original source code of Quake II and Quake
III, released by id Software under the GPL license. With features
including 32 bit graphics, new particle engine and effects, light
blooms, reflective water, hi resolution textures and skins, hi poly
models, stain maps, ALIEN ARENA pushes the envelope of graphical
beauty rivaling today's top games.
The game features 37 levels, which can be played online against other
players, or against the built in CodeRED bots.
Alien Arena offers CTF, AOA(All Out Assault) mode, in which players
can climb into vehicles to do battle, Deathball, and Team Core
Assault. Simply go into the multiplayer menu to start a server, change
the game rules, and choose a map to play on. You can also select from
five different mutators(instagib, rocket arena, excessive, low grav,
regen, and vampire) to further customize your game experience.
License: The game client and dedicated server are under GPL
The game data files are under a CCPL, specifically, the
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
The debianization folder and files has been committed to the game's
For convenience, I wrote a script <build-package.sh> to make building
the packages from SVN easier. Running <debian/build-package.sh --all>
from the top directory builds all packages. The packaging.README in
the debian folder explains the other options available for the
build-package.sh script and on building these packages using
dpkg-buildpackage and pbuilder.