RFS: cheapglk - the most basic Glk implementation
this is the first of my seven sponsoring requests for packages related
to Interactive Fiction and the Glk library specification. I'm posting
them separately for clarity and CCing the corresponding ITP for each
package. Apologies for the number of emails. Any comments on the packages
The packages more or less depend on one another. See the end of this
mail for a crude dependency graph. All of the packages use cdbs and
libtool, and most use automake as well.
Description: the most basic Glk implementation
This library is an implementation of the Glk user interface specification
that is as basic as possible. It uses simple stdio streams for input and
output and only supports a single window. It supports limited text styles,
but no graphics or sound.
Glk is a cross-platform, portable user interface library specification.
It can handle simple graphics but does best at text, which can contain
formatting and hyper-links. It is targeted primarily for interactive fiction
(text adventure) systems.
The Glk API version implemented by this library is 0.6.1.
CheapGlk: Cheapass Implementation of the Glk API.
CheapGlk Library: version 0.8.7.
Glk API which this implements: version 0.6.1.
Designed by Andrew Plotkin <firstname.lastname@example.org>
The source code in this package is copyright 1998-2000 by Andrew Plotkin. You
may copy and distribute it freely, by any means and under any conditions,
as long as the code and documentation is not changed. You may also
incorporate this code into your own program and distribute that, or modify
this code and use and distribute the modified version, as long as you retain
a notice in your program or documentation which mentions my name and the
URL shown above.
The dependency graph of the packages is crudely
Niko Tyni email@example.com