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Re: RFS: icculus's orbital sniper game

23.10.2004 о 01:57 -0700 Kees Cook написав(-ла):
> Package: oesniper
> License: Free: same as zlib
> URL: http://www.icculus.org/oes/
> Desc: An anti-terrorist, pro-Eunuchs satellite sniping game
> Hi!  This is my first attempt at a debian package.  This is from the 
> icculus game archives.  It's small, simple, and fun, with a Free 
> license.
> My sources:
> deb http://www.outflux.net/debian unstable/
> deb-src http://www.outflux.net/debian unstable/
> I've written a man page, corrected paths, and applied a patch from the 
> icculus bugzilla to fix a segfault.  It passes lintian, and my eyes are 
> bleeding from reading all the Debian docs.  :)
> Can someone look this over, give me some tips, and let me know if I've 
> missed anything?  Thanks!  I'm excited about finally getting my feet wet 
> with debian packaging.
> My big concern is that the original package is distributed as
> "orbital_eunuchs_sniper", the executable in the package is "snipe2d",
> and the CVS tree is named "oes".  So I kinda took the approach of a <20
> character name that was more specific that "oes", and made a man page
> for both "oesniper" and "snipe2d".
IMHO package name should be the same as executable name.

Bug report:
It does not work is sound card is busy (nasd running for example):

ALSA lib pcm_hw.c:1155:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed:
Device or resource busy
Mix_OpenAudio(): No available audio device
Fatal signal: Floating Point Exception (SDL Parachute Deployed)

Even when I choose "No sound" in preferences.

Eugeniy Meshcheryakov

Kyiv National Taras Shevchenko University
Information and Computing Centre

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