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Re: Distribution of media content together with GPLv2 code in one package?

[I had accidentally sent this message to Paul Wise's address first. Resending]

On Sun, Apr 04, 2010 at 06:35:59PM +0800, Paul Wise wrote:
> On Sun, Apr 4, 2010 at 6:15 PM, Rudolf Polzer <divVerent@alientrap.org> wrote:
> > BTW: is it DFSG and GPL compliant to compose music using CC-BY released
> > samples? CC-BY does not require anything about the license of derived works
> > (only CC-BY-SA does). And can't the source requirement of the GPL be fulfilled
> > by providing the original samples and the info how to combine the work from
> > these samples (project file) - which however then are under CC-BY?
> The GPL wouldn't have anything to do with that situation AFAICT. I
> can't see why the result wouldn't be DFSG-compliant since you're
> providing the original samples and a build script.

Well, can it then still be one single download package?

Can "the game" consist on multiple differently licensed parts?

Can these then be provided as one download (and with an included text file
defining the licenses of the parts)?

The thing is - does the GPL even allow combining with non-GPL data in such a

Also: most music applications do not support build scripts. The project file
would still need manual actions to process to the finished file. Thus, the
source package would then contain BOTH the resulting, edited, ogg file AND the
project file for the application.

> > Also, the available free soundfonts (like freepats) are VERY poor quality.
> Does that also apply to the fluid soundfont?
> http://packages.debian.org/search?keywords=fluid-soundfont

Yes, although that one is already some progress.

> > Well, because of the source requirement, CC probably is not DFSG-free then?
> Not requiring source distribution doesn't mean a license is not
> DFSG-free, for example BSD-licensed software is DFSG-free.

However, DFSG require source distribution. BSD licensed software can be
binary-only, but is not DFSG-free then.

Best regards,

Rudolf Polzer

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