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Re: Alternatives to Creative Commons



On Wed, 2008-09-17 at 21:21 +0200, Miriam Ruiz wrote:
> 2008/9/17 Arc Riley <arcriley@gmail.com>:
> > There is absolutely no issue licensing game data under the (L/A)GPL.  In
> > fact, this is required for at least the GPLv3 in that the license applies to
> > the "whole of the work, and all it's parts, regardless of how they are
> > packaged".   Thus if the game code or any dependencies (ie, the engine) are
> > licensed under the GPL, the data must be licensed under a GPL compatible
> > license (which the CC licenses are not).
> >
> > After numerous conversations with copyright lawyers on the specific subject
> > of games, the entire game is one copyrighted work.
> 
> This might be really relevant for us, the Games Team, as there seem to
> be quite a lot of games that have a different license for the engine
> and the game data, and the combination of GPL and CC-by-sa seems to be
> getting more and more popular. According to what you're saying, if we
> consider the entire game as one copyrighted work, that might make some
> games simply not distributable.

I'm pretty sure at Linux.conf.au this year in the games miniconf,
someone from CC Australia was recomending the use of CC (-SA i think)
for game data, and said it didnt conflict with the GPL.

Unfortunately i dont think that part of the day was recorded :(
Heres the miniconf link, incase you want to check.
http://miniconf.mel8ourne.org/wiki/index.php?title=Gaming
kk

> 
-- 
Karl Goetz <karl@kgoetz.id.au>

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