On Wed, Mar 29, 2000 at 10:36:11PM +0000, Christoph Baumann wrote: > On Wed, Mar 29, 2000 at 05:02:25AM -0500, Branden Robinson wrote: > > > to avoid confusion) is not purely artistic, but rather functional as well. > > > In order to create variations on play, one might need to modify the graphics > > > and models for that purpose. > > > > I haven't looked deeply enough into the internals of Maelstrom to know if > > this is the case. If it is, then the game engine is probably almost > > useless in its current state. > > That's the schizophrenic policy of Ambrosia. People are encouraged to > build their own sounds and sprites. They have tons of them collected on > their web page. Then let's just drop it until they pull their heads out. It's ultimately your decision, but that's my opinion, if you want it. :) -- G. Branden Robinson | One man's theology is another man's Debian GNU/Linux | belly laugh. branden@ecn.purdue.edu | -- Robert Heinlein roger.ecn.purdue.edu/~branden/ |
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