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Re: [andrew@AmbrosiaSW.com: Re: Copyright of maelstrom artwork]



On Wed, Mar 29, 2000 at 10:36:11PM +0000, Christoph Baumann wrote:
> On Wed, Mar 29, 2000 at 05:02:25AM -0500, Branden Robinson wrote:
> > > to avoid confusion) is not purely artistic, but rather functional as well.
> > > In order to create variations on play, one might need to modify the graphics
> > > and models for that purpose.
> > 
> > I haven't looked deeply enough into the internals of Maelstrom to know if
> > this is the case.  If it is, then the game engine is probably almost
> > useless in its current state.
> 
> That's the schizophrenic policy of Ambrosia. People are encouraged to
> build their own sounds and sprites. They have tons of them collected on
> their web page.

Then let's just drop it until they pull their heads out.  It's ultimately
your decision, but that's my opinion, if you want it.  :)

-- 
G. Branden Robinson            |      One man's theology is another man's
Debian GNU/Linux               |      belly laugh.
branden@ecn.purdue.edu         |      -- Robert Heinlein
roger.ecn.purdue.edu/~branden/ |

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