Re: [andrew@AmbrosiaSW.com: Re: Copyright of maelstrom artwork]
On Wed, Mar 29, 2000 at 05:02:25AM -0500, Branden Robinson wrote:
> > to avoid confusion) is not purely artistic, but rather functional as well.
> > In order to create variations on play, one might need to modify the graphics
> > and models for that purpose.
> I haven't looked deeply enough into the internals of Maelstrom to know if
> this is the case. If it is, then the game engine is probably almost
> useless in its current state.
That's the schizophrenic policy of Ambrosia. People are encouraged to
build their own sounds and sprites. They have tons of them collected on
their web page.
* Christoph Baumann *
* firstname.lastname@example.org *
* www.rzuser.uni-heidelberg.de/~cbauman1/welcome.html *
* "External Error : INTELLIGENCE not found !" *