Re: RFH: ia32-libs support
"Paul A. Anokhin" <email@example.com> writes:
> Hi Goswin!
> But it is straightforward and easy. As you said, just call the binary
> like any other. In fact, I am running quite a number of ia32 binaries
> on my Itanium system just ok, much slower than native ones, though.
> It seems that the only problem is OpenGL, as ia32 3D programs tend to
> crash miserably. Still I don't think there're a lot of people on the
> earth who are interested in running 32-bit 3d apps on ia64.
Do you need a certain cpu type for that? Because one user reported
that that doesn't work and asked for instructions how to do it.