Re: RFH: ia32-libs support
But it is straightforward and easy. As you said, just call the binary
like any other. In fact, I am running quite a number of ia32 binaries
on my Itanium system just ok, much slower than native ones, though.
It seems that the only problem is OpenGL, as ia32 3D programs tend to
crash miserably. Still I don't think there're a lot of people on the
earth who are interested in running 32-bit 3d apps on ia64.
On 5/19/08, Goswin von Brederlow <firstname.lastname@example.org> wrote:
> it has come to our (ia32-libs maintainers) attention that running a
> 32bit i386 binary on ia64 is not straight forward. On amd64 you can
> just call the binary like any other but on ia64 that doesn't seem to
> be the case.
> As none of us have experience with ia64 we are at a loss to explian to
> users how they can use ia32-libs. If any of you know what is needed to
> run 32bit code on ia64 then please write me a short description.
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