Le vendredi 20 juillet 2007 à 07:29 +0200, Christian Perrier a écrit : > > > #: ../../debian/desktop-files/BlocksGames.directory.in.h:1 > > > msgid "Falling blocks" > > > msgstr "" > > > > Why "Falling blocks", instead of simply "Blocks", which is now an > > official section in Debian Menu? Consistency is always a good thing. Consistency with http://standards.freedesktop.org/menu-spec/latest/apa.html > > > #: ../../debian/desktop-files/KidsGames.directory.in.h:2 > > > msgid "Kids" > > > msgstr "" > > > > Classifying games by audience is very subjective, and therefore highly > > inaccurate. It might make sense to label some games as inappropriate for > > children because of excessive violence, etc., but otherwise this makes > > no sense. 90% of the games we have in Debian are suitable both for > > children and adults. And that is of course the case for gcompris and childsplay. > > > #: ../../debian/desktop-files/LogicGames.directory.in.h:2 > > > msgid "Logic and puzzle games" > > > msgstr "" > > > > So why not "Puzzles" as it is in Menu Policy? Same answer as earlier. > > We have way too few role playing games for them to be separate from > > adventure games. Total number of adventure and RPG games in Debian is > > around 40 vs. hundreds of action games. In this case the role playing games won't be separated in a submenu for most if not all users. How is that a problem? > > Merging of Debian and XDG menus is currently being discussed, so we > > should not make that harder by making them incompatible. In fact, we > > could just go ahead and adopt Debian Menu structure inside GNOME, KDE, > > and friends. Over my dead body. We have no reason to be gratuitously incompatible with upstream and with the standard. -- .''`. : :' : We are debian.org. Lower your prices, surrender your code. `. `' We will add your hardware and software distinctiveness to `- our own. Resistance is futile.
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