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Re: Gnash on ppc



On 6/5/06, Albert Cahalan <acahalan@gmail.com> wrote:
On 6/2/06, Miriam Ruiz <little_miry@yahoo.es> wrote:
> It seems you might be having some problem with OpenGL acceleration. Gnash uses
> OpenGL right now for rendering, although Upstream is working on that too.

If it relys on OpenGL, it ought to go in non-free. In general you'd be
encouraging people to install proprietary video drivers from NVidia
and ATI.

I think you are confusing 3D acceleration with OpenGL acceleration. I
have a ATI (Radeon mobility 9600) based PPC machine and I use the r300
free drivers and I have OpenGL acceleration.

These drivers would need x86 emulation on most of the
platforms Debian supports, but nobody has yet been insane enough.

That kind of insanaty is not needed. Better use that energy, if
anybody thinks about it, to write the 3D acceleration part for the
drivers.

Another thing to do before release: run under valgrind while playing
thousands of evil (use the flasm program) or slightly-corrupt files.
Some of us like to keep a browser running until reboot (months)
with many dozens of windows open. A plugin-induced crash is really
infuriating.

That is your choice; I think is possible to configure the browser to
run flash movies as you wish, embedded or not.

C++ and OpenGL are not
so good for anything that is supposed to run fast.

Where did you got that idea from? There is nothing wrong with C++ and
compilers have evolved that much that in some cases the code is
smaller and sometimes faster than the average code produced by a C
compiler.

Most of the lag comes, usually, from a badly designed set of classes.

About OpenGL and speed, can I say "huh"?!

--
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein



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