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Re: git workflows (was: Steam Deck: good news for Linux gaming, bad news for Debian :()



Hello,

On Sat 14 Aug 2021 at 07:55AM +01, Jonathan Dowland wrote:

> On Thu, Aug 12, 2021 at 03:31:02PM -0700, Sean Whitton wrote:
>> For example, there are those of us who think that the downsides of the
>> combination of 3.0 (quilt) and patches stored unapplied in git are
>> significant, and so we have made attempts to provide alternatives, such
>> as git-debrebase.  Contributing to Debian would be a lot less fun if we
>> were asked to just set these reasons aside and use something which to us
>> is clearly technically inferior.
>
> You can appreciate that the decision you took, in your interest, has the
> direct cost that Romain mentioned, right? Even if I agree with you about
> the technical merits of your approach, and I do, the consequence is an
> increasingly complex and non-uniform surface area for other
> contributors.

Right.  To be clear, I think that it's in the project's interests, not
just my own.  I made my remarks in terms of 'fun', but I don't mean fun
for its own sake / for my own sake.

> The task would be mammoth, and the likelyhood of success not
> guaranteed, but I think in these circumstances implementing a
> technical improvement to a project-wide process would be the way to
> go. This pre-supposes that there *was* a project-wide process. There I
> agree with other posters on this thread: this is where to start.

I'm sceptical that we yet have enough knowledge about all this to work
in any way other than bottom-up, as we are doing.  I might not like
patches-unapplied much, but I don't deny there are some advantages to
that approach over the ones I prefer, in certain packaging situations.

-- 
Sean Whitton

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