Re: Bug#727195: ITP: OpenMW -- Reimplementation of The Elder Scrolls III: Morrowind
clone 727195 -1
reassign -1 game-data-packager
retitle -1 game-data-packager: please support packaging Morrowind data
found -1 22
Would you consider/have you considered joining the Debian Games Team?
I seem to recall this being discussed in the team at some point. (Team
mailing list CCed).
On Wed, Oct 23, 2013 at 10:46:38AM +0200, Bret Curtis wrote:
> Reimplementation of The Elder Scrolls III: Morrowind
> OpenMW is a reimplementation of the Bethesda Game Studios game
> The Elder Scrolls III: Morrowind.
> The Morrowind "Data Files" from the original game are required to play.
Which implies it must go into contrib, rather than main.
We use a tool "game-data-packager" to help with installing such data
files on Debian systems. Support for Morrowind data files should perhaps
be a wishlist bug for game-data-packager. Cloning accordingly.
It would be worth having a think about how the package dependencies
should be set up here. Can the engine be used with alternative data?
The doom packages have a particular scheme for interworking, and the
Quake packages have another.