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Bug#500616: ITP: solid -- Software library for collision detection of geometric objects in 3D space



Package: wnpp
Severity: wishlist
Owner: Leopold Palomo Avellaneda <leo@alaxarxa.net>

* Package name    : solid
  Version         : 3.5.6
  Upstream Author : Gino van den Bergen  <gino@dtecta.com>
* URL             : http://www.dtecta.com
* License         : GPL, QPL
  Programming Lang: C++
  Description     : Software library for collision detection of geometric
  objects in 3D space.

Collision detection is the process of detecting pairs of objects that are
intersecting or are within a given proximity of each other. SOLID contains
operations for performing intersection tests and proximity queries on a wide
variety of shape types, including: deformable triangle meshes, boxes,
ellipsoids, and convex polyhedra.

Since it exploits temporal coherence in a number of ways, SOLID is
especially useful for detecting collisions between objects that move 
smoothly over time. The motions of objects are controlled by the client 
application, and are not determined or affected by SOLID.

Although it can be used for physics-based simulations, SOLID is not a
physics engine by itself. SOLID leaves it up to the application programmer
how the laws of physics are implemented.

-- System Information:
Debian Release: lenny/sid
  APT prefers testing
  APT policy: (900, 'testing'), (600, 'stable'), (200, 'unstable')
Architecture: amd64 (x86_64)



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