Re: 64-bit transition deadline (Re: Etch in the hands of the Stable Release Managers)
Robert Millan <firstname.lastname@example.org> writes:
> On Mon, Apr 09, 2007 at 03:48:06PM -0400, Matthias Julius wrote:
>> I don't know about the practices of game developers, but, from what I
>> see on Linux it should be minimal effort to port a software to 64 bit
>> if it is written right. So, I would expect developers to keep
>> 64-safety in mind when writing new code.
> Yes, providing a 64-bit version in addition to the 32-bit one is not too
> hard if you do things right (they're starting to do that already). But
> if you release the win64 version only, you are screwed :-). I suppose
> Microsoft is going to be the only game vendor who does that (they did it
> for Exchange already).
I don't know that game. :-)
>> There seems to be a market for high-end gaming hardware. I imagine
>> there are people willing to pay a premium for 64bit games that produce
>> a 10% higher frame rate, too.
> Only if they have a working platform to run them on, which for win64 is
> not currently present.
There are some drivers. And having popular applications would drive
But anyway, what do we care? I have my working 64bit platform.