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Re: Bug#366328: ITP: bsp -- nodes builder for doom-engine levels



On Sun, 2006-05-07 at 16:59 +0200, Pierre Habouzit wrote:
> Le Dim 7 Mai 2006 15:07, Jon Dowland a écrit :
> >  BSP is a tool for calculating the Binary Space Partition
> >  (BSP) for doom-engine levels. The result is stored in the
> >  NODES lump for the level. Levels need a NODES lump in order
> >  to be playable.
> >  .
> >  BSP also exploits some corner-cases of the doom rendering
> >  engine to provide special effects such as transparent doors.
> >
G'day Jon,

How does this compare to Zennode
( http://www.mrousseau.org/programs/ZenNode/ ) ? or glBSP
( http://glbsp.sourceforge.net/ and .debs are
http://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp )for node
building ? 

Regards,
-- 
Jamie Jones
Proprietor
E-Yagi Consulting
ABN: 32 138 593 410
Mob: +61 4 16 025 081
Email: eyagi.consulting@gmail.com
Web: http://www.eyagiconsulting.com

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