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Re: Getting rid of circular dependencies

On 6/27/05, John H. Robinson, IV <jaqque@debian.org> wrote:
> Olaf van der Spek wrote:
> > On 6/25/05, John H. Robinson, IV <jaqque@debian.org> wrote:
> > > I can see where the game would be installed on the client system, and
> > > the data would live on the file server under /usr/share. Currently, the
> > > only way to do this is by having installed broken packages, and to copy
> > > the /etc/amphetamine files from the filer onto the client.
> >
> > Why would you only install the data and not the binaries on the file
> > server (filer?)?
> Because you are sharing /usr/share and not /usr ?
> FHS 2.3:
> /usr/share : Architecture-independent data
> One filer to rule all the architectures. Essentially, the same reason we

What is a filer?

> make -data packages to begin with. If you have a mixed environment (x86,
> amd64, sparc, ppc) then you can have one /usr/share for all of them.

I understand that part, but I'd expect binaries to be able to live on
a file servers too, even for multiple architectures.

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