Re: Getting rid of circular dependencies
Olaf van der Spek wrote:
> On 6/25/05, John H. Robinson, IV <email@example.com> wrote:
> > I can see where the game would be installed on the client system, and
> > the data would live on the file server under /usr/share. Currently, the
> > only way to do this is by having installed broken packages, and to copy
> > the /etc/amphetamine files from the filer onto the client.
> Why would you only install the data and not the binaries on the file
> server (filer?)?
Because you are sharing /usr/share and not /usr ?
/usr/share : Architecture-independent data
One filer to rule all the architectures. Essentially, the same reason we
make -data packages to begin with. If you have a mixed environment (x86,
amd64, sparc, ppc) then you can have one /usr/share for all of them.
John H. Robinson, IV firstname.lastname@example.org
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