Re: Please make Moria free (was: Moria, as in the Author of)
Robert Koeneke wrote:
Ok, I am working on getting the correct GPL statement put together so this
game on all the games based on it don't have any restrictions to
distribution. It was never my intention to make it hard to share, just to
make certain my name stayed with the game and future variants of it.
This is really good news. Don't worry, your name will stay there
forever. The really funny thing is that someone has done a survey of
who has written what linux code... and your name appears 19th in the
list of all authors in terms of numbers of lines of code. (And this is
after only including two of the many games with the original Moria in
Sheesh, I should have gone into game design I guess. I had no idea people
were still playing these games. Did anyone ever add the Moria V5.0 new
features to the game? Liquids (pools, streams, lava, etc), orbs, and
recipes for building magic weapons? There were other things but that's the
stuff I remember off-hand.
I don't think they ever made it into Moria. However, quite a few
Angband variants have them. The liquids are in Zangband, and variants
based on that, with a few exceptions in the geneological tree like
Oangband. There aren't that many variants which allow building magic
weapons. The most notable is Sangband, which has 'fenneling', which
turned out to be a little unbalanced, which probably is why the idea
iirc, no variant has what you originally envisaged orbs to be...
However, rings and amulets have exploded in variety in quite a few
versions of the game, filling the design space with rough equivalents.