Re: Bug#294491: RFA: povray -- Persistence of vision raytracer
Pascal Hakim <firstname.lastname@example.org> writes:
>> That would be cool. At least one of the povray maintainers has a
>> giant stick up his butt about Debian, something along the lines of
>> "The version of povray in Debian stable is old, so DEBIAN SUX0RS IN
>> EVERY IMAGINABLE WAY!@&* YARGH#(*!!! LOL!"
> Would this be the same povray that's not in Debian?
It's in non-free:
Maintainer: Jeroen van Wolffelaar <email@example.com>
Depends: libc6 (>= 2.3.2.ds1-4), libgcc1 (>= 1:3.4.1-3), libjpeg62, libpng12-0 (>= 18.104.22.168-4), libpvm3, libstdc++5 (>= 1:3.3.4-1), libsvga1 | svgalib-dummyg1, libtiff4, libx11-6 | xlibs (>> 4.1.0), zlib1g (>= 1:1.2.1)
Suggests: povray-3.5-doc, povray-3.5-examples, pvm, kpovmodeler
Conflicts: povray (<= 3.50c-4), povray-lib, xpvmpov, povray-misc, povray-doc, povray-manual
Description: Persistence of vision raytracer (3D renderer)
POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
and light sources of the real world to calculate photorealistic, computer
generated images. Because of the nature of ray tracing, this process is
quite CPU-intensive, at the benefit of more realistic images compared to
real time rendering techniques. For example, in POV-Ray, you can model a
glass prism, and you will see a spectrum in the resulting image.
This version of POV-Ray supports distributed rendering by means of PVM.
POV-Ray by itself is a command-line utility that will take scene
descriptions, written in a special easy-to-understand language, to
produce ray-traced images (or even a sequence of images, for animations).
You can either write those scene-descriptions by hand, or use external
tools to generate (parts of) the scene.
povray-3.5-includes is highly recommended in addition to this package.
I'm beginning to think that life is just one long Yoko Ono album; no rhyme
or reason, just a lot of incoherent shrieks and then it's over. --Ian Wolff