Re: Open Source Games and Cheating - a paradoxum?
* Daniel Burrows (dnb114@psu.edu) wrote:
> Perhaps, but can you write a computer program to test that? :P
>
> One thing I read recently (in the NYT) is that someone -- Yahoo,
> perhaps -- is working on a login system designed to defeat webcrawlers.
> When you log in, it gives you a problem known to be easy to
> generate/check on a computer, but hard to solve: for instance, an image
> containing several overlapping words.
>
> You could probably do something like that to stop a bot from logging
> in automatically. In fact, I almost mentioned it myself in another post
> on this thread, because it's a great example of an inadequate
> countermeasure.
>
> Think about it -- if it's just a login test, the human setting up the
> bot just has to answer the question for the bot. The only way to really
> screen computers out would be to pop up the question on a regular basis,
> annoying every legitimate player. And this would only catch bots
> running unattended -- if a human is keeping an eye on the game, they
> could answer the question for the computer. (also, this doesn't catch
> cheats that merely improve the human's ability, rather than cutting them
> out of the loop entirely or breaking the rules -- eg, giving them more
> accurate aim)
perhaps the answer then is to make games based on things that are hard
to automate - problem solving etc, rather than things that don't need
any thinking.
iain
--
wh33, y1p33 3tc.
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