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Re: Open Source Games and Cheating - a paradoxum?



On Tue, Jan 21, 2003 at 04:20:05PM -0500, H. S. Teoh wrote:
> Technically speaking, there is no way to tell if a remote client is a bot
> or just a really, really talented and dedicated gamer. (OK, there are
> heuristics to check for blatant signs like microsecond think-time, which
> may exhibit itself as "jittery" movement. But every heuristic you come up
> with can be defeated by a smart-enough AI.)

according to turing a bot that you can't tell from a human is human
enough to have the right to take part in the game, innit?

cu  robert



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