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Re: Open Source Games and Cheating - a paradoxum?

On Tue, Jan 21, 2003 at 05:20:20PM +0100, Joachim Breitner wrote:
> To those that grew up with Pong and Tetris: Cheating in an online game
> usually means achieving an advantage by somehow changing the client side
> of the game. In 3D shooters, this might mean partly invisible walls,
> automatic aiming and shooting etc. Cheating kills the fun for other
> players and - if not stopped somehow - kills the game.

Another way to view cheating in a opensource video game would be that a)
it encourages younger people to code more b) sharing the cheat levels
the playing field and is the equivelent of a "bugtraq" alert. 


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