Re: A birthday message and a RFS for Film Gimp 0.13-1
On 2002.12.31 21:20 Russell Coker wrote:
On Tue, 31 Dec 2002 02:27, Hamish Moffatt wrote:
> > Note: Although this is more colours than can be displayed at once
> > a conventional 24-bit monitor (8-bit per component), 16-bit makes
> > difference when working with the higher dynamic range of film.
> Ranting aside, I think you mean a 24-bit display or 24-bit video
> "24-bit monitor" doesn't make sense to me. Perhaps it does for LCDs
> but for CRTs the colours are completely analogue I believe ie
Perhaps it is a reference to the professional monitors that have
cables for R, G, and B signals.
I doubt it. They are also analogue... no different to standard VGA in
I've heard it claimed that a standard VGA cable can't transport a
signal to allow as many shades of one color as the eye can
One day someone will be claiming we must have infinite colour monitors,
I can just see...
Apparently you need 48 bit color in the graphics card and separate
cables for the monitor to display things properly.
Separate Coax cables certainly reduce colour shadowing in older
But as I've never had a problem with 16-bit color mode when playing
guess I'm not qualified to test this theory...
16-bit it _is_ possible to tell apart, but the dithering on XFree86, at
least, is very well done and you can hardly see the difference unles
dithering is off.
Anyway, Back up the thread, it's actually a reference to 24-bit
displays; Theoretically you can tell the difference between a lot of
colours on a Cinema screen or something that you can't on a computer
monitor (I personally believe this is an excuse someone made up in some
hardware lab so that people would buy their 48-bit standard for movie
And backing out of lengthy discussion, read as: Film Gimp supports up
to 48-bit colour. People who know, know, and people who don't care,
don't have to.