Re: Accepted sdl-image1.2 1.2.2-1 (i386 source)
On Thu, Jul 25, 2002 at 10:01:48AM -0500, "Christian T. Steigies" <cts@debian.org> was heard to say:
> On Thu, Jul 25, 2002 at 10:34:02AM -0400, Daniel Burrows wrote:
> > On Wed, Jul 24, 2002 at 11:30:39PM -0500, "Christian T. Steigies" <cts@debian.org> was heard to say:
> > > So how do I fix the current sdl-image problem, criticalmass is still not
> > > running with this new version of sdl-image, since criticalmass was built
> > > with png2, sdl-image with png3. Do I need an sdl-version with with libpngs?
> >
> > Upgrade to unstable?
> >
> > torrent:~> dpkg -s criticalmass
> > Package: criticalmass
> > Status: install ok installed
> > Priority: optional
> > Section: games
> > Installed-Size: 3770
> > Maintainer: Daniel Burrows <dburrows@debian.org>
> > Version: 0.97-2
> > Depends: libc6 (>= 2.2.4-4), libpng3, libsdl-image1.2 (>= 1.2.1), libsdl-mixer1.2 (>= 1.2.1), libsdl1.2debian (>> 1.2.3), libstdc++2.10-glibc2.2 (>= 1:2.95.4-0.010810), xlibmesa3 | libgl1, zlib1g (>= 1:1.1.4)
> > ^^^^^^^
>
> Oh cool. So now all other packages using sdl-image and png (btw why is
> criticalmass using png, is sdl-image not enough?) have to move to png3,
> otherwise sdl-image is totally screwed up, again? Ok, thats what we wanted
> anyhow, right?
I think that's true no matter what you do, if I've been following the
discussion on -devel correctly. Versioned symbols and stuff just make
it less painful in the future.
As to why it's using libpng as well as SDL_image -- it looks at a glance
like it's using sdl-image to easily load images into SDL_Surfaces, and
png to write them to disk. (particularly for screenshots)
Daniel
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