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Re: Quake 2 sources GPL'd



On Sun, 23 Dec 2001, Peter Makholm wrote:

> Dale Scheetz <dwarf@polaris.net> writes:
> 
> > But I wouldn't dream of trying to do such a thing without a game engine to
> > test it on. How else to you test what you built? Why would you ever build
> > a game without an engine to run it on?
> 
> How is preventing you from installing quake from contrib or in any
> other way?
> 
> The only thing I think people has said is that as long as there
> doesn't exists frre levels Quake should go into contrib and not into
> main.

My point was that I have a valid use for the code even though there exists
no free game data. I need the game engine to create a game. Thus it is
useful even when no game exists.

My apt-get is set up to follow main, contrib, and non-free. I only worry
that a package exists before I try to download it. Apt-get install quake2
fails to find any package in woody. And what do I download for game
building tools?

So far I'm stumped ;-)

Dwarf
--
_-_-_-_-_-   Author of "Dwarf's Guide to Debian GNU/Linux"  _-_-_-_-_-_-
_-                                                                    _-
_- aka   Dale Scheetz                   Phone:   1 (850) 656-9769     _-
_-       Flexible Software              11000 McCrackin Road          _-
_-       e-mail:  dwarf@polaris.net     Tallahassee, FL  32308        _-
_-                                                                    _-
_-_-_-_-_-  Released under the GNU Free Documentation License   _-_-_-_-
              available at: http://www.polaris.net/~dwarf/



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