Re: Quake 2 sources GPL'd
On Sun, 23 Dec 2001, Peter Makholm wrote:
> Dale Scheetz <dwarf@polaris.net> writes:
>
> > But I wouldn't dream of trying to do such a thing without a game engine to
> > test it on. How else to you test what you built? Why would you ever build
> > a game without an engine to run it on?
>
> How is preventing you from installing quake from contrib or in any
> other way?
>
> The only thing I think people has said is that as long as there
> doesn't exists frre levels Quake should go into contrib and not into
> main.
My point was that I have a valid use for the code even though there exists
no free game data. I need the game engine to create a game. Thus it is
useful even when no game exists.
My apt-get is set up to follow main, contrib, and non-free. I only worry
that a package exists before I try to download it. Apt-get install quake2
fails to find any package in woody. And what do I download for game
building tools?
So far I'm stumped ;-)
Dwarf
--
_-_-_-_-_- Author of "Dwarf's Guide to Debian GNU/Linux" _-_-_-_-_-_-
_- _-
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