Description: A free, turn based strategy game.
This is designed in the tradition of the Battle Isle series from Bluebyte
enhancing it with new features that are not found in the original game.
Currently only multiplayer email-games are fully supported.
AI is currently heavily under development.
information about asc in general can be found at:
sources can for the game itself be found at:
and datafiles for the game can be found at:
Two parts of the code have different licences than the rest.
The triangulisation code has following licence:
This code is in the public domain. Specifically, we give to the public
domain all rights for future licensing of the source code, all resale
rights, and all publishing rights.
UNC-CH GIVES NO WARRANTY, EXPRESSED OR IMPLIED, FOR THE SOFTWARE
AND/OR DOCUMENTATION PROVIDED, INCLUDING, WITHOUT LIMITATION, WARRANTY
OF MERCHANTABILITY AND WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE.
The A* code (astar.cpp) of the source has following licence:
// Amit's Path-finding (A*) code.
// Copyright (C) 1999 Amit J. Patel
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation. Amit J. Patel makes no
// representations about the suitability of this software for any
// purpose. It is provided "as is" without express or implied warranty.
// This code is not self-contained. It compiles in the context of
// my game (SimBlob) and will need modification to work in another
// program. I am providing it as a base to work from, and not as
// a finished library.
The rest is copyrighted by upstream and he has GPL'ed his source.