Re: Socket with g++
Hi,
On 13 Jul, Bernhard Rieder wrote:
> ACE seems a good library but I do not need the portability (especially to
> Windoze) and I think its too complicated to use.
Hmm, I have to disagree with you. ACE is not only a good library but
it can be as easy to use as you'd like (see below).
> I just want a library
> where I can say:
> S = new Socket();
> S.connect("localhost",12345);
> iostream sb(S.sockbuf());
> sb << "Hallo. Give me a number";
> sb >> int i;
> That is a Feature that ace is currently missing.
Nope. See below.
> A sockbuf class
> derived vom streambuf that is enables the use of the standard
> stream classes that makes it as easy to use sockets for in/output.
You mean something like:
#include <ace/SOCK_Stream.h>
#include <ace/SOCK_Connector.h>
#include <ace/IOStream.h>
int main (int, char*[])
{
ACE_SOCK_Stream S;
ACE_SOCK_Connector C (S, ACE_INET_Addr (80, "www.foo.com"));
ACE_IOStream<ACE_SOCK_Stream> I (S);
int i;
I << "Hello, give me a number" << endl;
I >> i;
return 0;
}
Doesn't this behave exactly as you described? This isn't complex at
all. I haven't actually run the above code, but I think you can see
what it is supposed to do and how simple it is to do what you describe.
:-)
> PS: I really do NOT want the portability to Windoze + Winsock.
Then don't run you're apps on Windbloze. :) This has no bearing on the
quality of ACE or any other library. ACE is completely Open Source. In
fact, there is even a Debian ACE package (libace*) in the main Debian
archive. Shouldn't that be enough?
HTH,
-Ossama
--
Ossama Othman <othman@cs.wustl.edu>
Center for Distributed Object Computing, Washington University, St. Louis
58 60 1A E8 7A 66 F4 44 74 9F 3C D4 EF BF 35 88 1024/8A04D15D 1998/08/26
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