Infocom Games (Was: long list of give away or orphaned packages)
> Some background: In the '80s, Infocom produced a lot of excellent
> adventure games, and they published them all in portable, completely
> architecture-independant 'story files'. When you bought the game, you
> got an interpreter and a story file, (although you normally didn't know
> that). Since then, various people have decyphered the story file
> format and produced a compiler (Inform) to generate these files, and
> interpreters (Frotz being one) to play them.
>
> If we had Frotz, it would be simple to package up a large(ish) number
> of the games available.
Just so you know, I've already packaged up an Infocom parser (called
"infocom") package.
> I suspect a lot of the games would have to go in contrib, as they don't
> have their Inform source with them, and Inform itself would have to be
> non-free, 'cause it has restrictions on profit-making. I think Frotz
> could go in the main distribution, but I'll have to check on that...
None of the Infocom games can be distributed, however. You have to
buy them.
Brian
( bcwhite@verisim.com )
-------------------------------------------------------------------------------
You can never be too good looking or too well equipped. -- Dilbert
--
TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word "unsubscribe" to
debian-devel-request@lists.debian.org .
Trouble? e-mail to templin@bucknell.edu .
Reply to: