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Re: Games Team policy on fullscreen games



Le dim. 28 déc. 2025 à 16:05, Antoine Le Gonidec <vv221@debian.org> a écrit :
> It is so informal that this is the first time I ever read about it.

I do remember this Policy; I also remember the games that crashed
and left the user with one weird quarter screen on their CRT
(I remember the SVGAlib games ....)

>
> > Proposed policy
> > ---------------
> >
> > The policy I propose is:
> >
> > Games should default to either a borderless fullscreen window or windowed,
> > whichever is more appropriate for the specific game. In many cases, this
> > will mean borderless fullscreen for better immersion. One factor that should
> > influence this choice is the upstream default, and another relevant factor
> > is whether the game preserves the intended aspect ratio for its graphics
> > when running on screens of various aspect ratios (4:3, 16:9 and so on).
> >
> > Exclusive fullscreen (mode switching) should only be the default if nothing
> > else is available.
>
> My initial reaction was: Do we even need a policy for that?

Part of the rationale was "the Universal OS" / accessibility;
windowed games at first are easier to close I guess


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