[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: infinitetux_1.1-1_amd64.changes REJECTED



Hello,


I know I have to wait for someone to get to this but it has been two years now.
Is there a way to get this back into some sort of queue to get looked at?

Thanks,

Pedro

On Friday, January 3, 2020, 11:59:36 AM EST, Pedro Pena <qbancoffee@yahoo.com> wrote:


Hello All,

I am the maintainer of infinitetux and I can confirm that all of the artwork was replaced with artwork
of my own creation and with artwork I obtained online.


-The original source code infinitetux is based on is public domain but the artwork is owned by Nintendo.
This is clearly stated in the files.

-I personally drew and replaced all of the images except for an image of tux the penguin in the end scene.
this is documented.

-I personally downloaded all of the sounds and music from "opengameart.org" and "github" and confirmed
that they had a license before replacing the originals and including them in the package.

-I did not change any of the artwork filenames so that if I or anyone else had a different version of Infinite Mario,
the artwork could simply be replaced by infinitetux's artwork to enjoy an open version of the game.
so filenames like "smallmariosheet.png" will not contain Nintendo's Mario.


Like Markus said, it is all documented in debian/copyright


Thank you Markus for guiding me through the whole process and making sure that a high level
of quality was met.


Please let me know if there is something else I need to do.

Regards,

Pedro



On Wednesday, January 1, 2020, 7:29:40 PM EST, Markus Koschany <apo@debian.org> wrote:



Am 02.01.20 um 01:01 schrieb Scott Kitterman:
[...]
> There's also this from README.markdown that I would think is concerning:
>
> "I've replaced all of the proprietary artwork with stuff I created or downloaded"
>
> It seems that upstream thinks that if they downloaded artwork off the internet somewhere, that makes it freely licensed.  Those probably all need checking to see what's distributable and what's not.


qbancoffee, who is the upstream maintainer for infinitetux, did a really
good job in clarifying where the source material comes from. Please just
take a look at debian/copyright where all files are documented.

I suppose the confusion stems from some of the comments, but those are
really comments in debian/copyright that should document the history of
this project. Essential are only the license paragraphs.

In short: The source code was originally granted to the public domain by
Markus Persson, the same guy who wrote Minecraft by the way.

There is a link to the original source tarball which includes the
original license that just stated:

"The source code for Infinite Mario Bros is PUBLIC DOMAIN. Do with it
what you want.
The art resources for Infinite Mario Bros is OWNED BY NINTENDO, and is
probably illegal to copy without permission."

qbancoffee completely removed the original artwork from Nintendo. Only
the public domain source code remained. He modified some bits and now
the GPL-3 license covers all source code, which is in accordance of what
is allowed within public domain licensed code.

There are also links to the original artwork modified by qbancoffee. You
just have to verify that.

There is nothing wrong with this package. Actually it is one of the
simplest Java games I have ever seen because it doesn't rely on
third-party libraries.


Regards,

Markus



Reply to: