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Would libstrangle fit under the games team?


I've done packaging on the framerate limiter "libstrangle":
https://gitlab.com/torkel104/libstrangle (upstream)
https://salsa.debian.org/Huitsi/libstrangle (my packaging)

It's not a game itself, or course, nor is its function necessarily limited to games. I practice though, it is primarily a gaming utility so perhaps it should be maintained under the games team.

Linus Vanas

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