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Re: Please sponsor my game bug=923180



Hello Markus,

I have been able to remove the majority of the warnings that appear.
Unfortunately I can not seem to get lintian to show me the same errors
locally. I have to upload to mentors.debian.net to see the warnings.

I thought that this might be due to a version difference with lintian
in  Ubuntu 16.04 so I installed debian 9.8.0 on a virtual machine
in the hopes that that might makes things a little easier but the results 
were the same.

I also have an issue with the deb helper version. When I change to a version
higher than 10, debuild creates fatal errors.
dpkg-checkbuilddeps: error: Unmet build dependencies: debhelper (>= 11)

Is it o.k. to leave it as 10 for now?

Thanks,

Pedro


 

--------------------------------------------
On Sun, 3/3/19, Pedro Pena <qbancoffee@yahoo.com> wrote:

 Subject: Re: Please sponsor my game bug=923180
 To: "Pedro Pena" <qbancoffee@yahoo.com>, "Markus Koschany" <apo@debian.org>
 Cc: debian-devel-games@lists.debian.org
 Date: Sunday, March 3, 2019, 11:22 PM
 
 Hello Markus,
 This has been a great learning
 experience!
 
 I've applied most of the changes you
 asked and uploaded them.
 I think it's a bit closer to being
 debian friendly. 
 
 When building on Ubuntu 16.04 I only
 get 2 Warnings but there are many
 more on the package page after
 uploading the changes file.
 
 
 Thank you,
 
 Pedro
 
 --------------------------------------------
 On Thu, 2/28/19, Markus Koschany <apo@debian.org>
 wrote:
 
  Subject: Re: Please sponsor my game
 bug=923180
  To: "Pedro Pena" <qbancoffee@yahoo.com>
  Cc: debian-devel-games@lists.debian.org
  Date: Thursday, February 28, 2019,
 4:54 PM
  
  Hello Pedro,
  
  Am 24.02.19 um 21:50 schrieb Pedro
 Pena:
  > Hello,
  > 
  > I would like to request a sponsor
 to test
  and upload my game.
  > 
  > I have uploaded a game and
 submitted an
  RFS set to ITP. 
  > 
  >
  https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=923180
  > 
  > 
  > Thank you,
  > 
  > Pedro
  
  I
  wanted to give you some feedback for
 your package
  infinitetux. There
  are some issues that have
  to be resolved first before we can
 think about
  uploading it.
  
  Let's start with the more important
  things.
  
  = prebuilt software
  without source =
  
  You have
  to remove the
 infinite-tux-linux_64bit.zip file from your
  upstream tarball. You don't need to
 provide
  precompiled JDK class files
  in Debian
  because you can just depend on our
 default-jre package
  which
  will provide all necessary
  functionality. In any case in Debian
 we build
  everything from source and package
 different
  libraries or applications
  in different
  packages and prebuilt software without
 source can't
  be
  uploaded.
  
  = copyright =
  
  You should document the original
 license of the
  game in
  debian/copyright. Using copyright
  format 1.0 was a good choice and the
  syntax
  is correct. However the original
 license was not GPL-3+ and
  your
  newly created content was also
 derived
  from other sources with different
  licenses.
  So ideally it would be like that:
  
  Files: *
  Copyright: 2006,
  Markus Persson
  License: public-domain
  
  License: public-domain
   Here goes all the license text
  
  Please mention the full
  license text from Markus Persson
 including a
  link to the original unmodified
 sources even if
  it is public-domain we
  need to document it.
  Our ftp team, who approves or
 disapproves new
  Debian packages, should be able to
 verify the
  claim that the game code
  was really granted
  to the public domain.
  
  Then
  you can add more paragraphs for the
 actual content:
  
  Files: vim
  src/main/resources/bgsheet.png
  Copyright:
  2014, some guy
  License: CC-BY-SA-3.0
  
  License: CC-BY-SA-3.0
   Here goes the license text of
 the CC-BY-SA-3.0
  license
  
  If you have created
  a derived work you can add yourself to
 Copyright too.
  
  The debian paragraph
  
  Files: debian/*
  Copyright: Copyright 2018 qbancoffee
 <qbancoffee@yahoo.com>
  License: GPL-3+
  
  is OK!
  
  = The
  build system =
  
  At the
  moment you use two different build
 systems, Maven and a
  self-made
  Makefile. I suggest to stick with
  the pom.xml file and create a Maven
  project
  that is completely self-sufficient,
 meaning third-parties
  can
  simply run Maven and the output will
 be
  a jar file which can be run with
  OpenJDK 8
  or later. I would avoid mixing Debian
 specific packaging
  with
  everything that is required to
 compile
  the game and make your upstream
  project
  distribution-independent. Fedora,
 Gentoo, SuSe, etc. will
  thank
  you, if they ever wanted to include
  infinitetux as well.
  
  =
  debian/rules =
  
  The
  debian/rules file must provide certain
 targets to comply
  with the
  Debian Policy. The most simplistic
  rules file would look like that:
  
  #!/usr/bin/make -f
  %:
      dh $@
  
  Since you have two build systems dh
 would
  probably try to use your
  Makefile because
  you don't build-depend on
 maven-debian-helper. I
  couldn't verify that yet.
  
  So if you want to use the
  Maven build system then use
  
  dh $@ --buildsystem=maven
  
  If there is only a pom.xml in the
 root
  directory, you can keep the
  current form
  because dh will autodetect the correct
 build system.
  
  I would completely drop the
  current Makefile and ship a desktop
 file
  instead, and move all necessary code
 to
  debian/rules. Thinking about it
  right now,
  you could just use javahelper to build
 your package. You
  don't even have to use Maven because
 the
  code seems to use only core
  classes and
  doesn't depend on external libraries.
  
  Just use
  
  dh $@ --with javahelper
  
  override_dh_auto_build:
   
  jh_build --no-javadoc
 --javacopts="-source 1.8 -target
  1.8"
  infinitetux.jar src
  
  
  Then modify
  debian/control and build-depend on
  
  default-jdk and javahelper. At the
 moment the
  game would not compile in
  a clean chroot
  environement because you build-depend
 on openjdk-8-jre
  but that's only the Java runtime.
  
  The Depends line should look
  like that:
  
  Depends:
  ${misc:Depends}, jarwrapper,
 default-jre | java8-runtime
  
  Note the | sign. That means
  users will install the default Java
 runtime
  environment (which is Java 11 at the
 moment) by
  default but if they have
  openjdk-8-jre
  installed, the dependency would be
 satisfied as well and
  they didn't have to install the
  default-jre.
  
  Minor
  stuff:
  
  Standards-Version is
  4.3.0
  
  Section should be
  games.
  
  Build-dependency on
  gzip is not necessary because gzip is
 an essential
  package, it is guaranteed to be
 installed on
  every Debian system.
  
  debian/compat: debhelper 12 is
 recommended
  these days.
  
  The manpage
  infinitetux.7 should be infinitetux.6
 because games are
  in
  section 6.
  
  Ok, that's it for now. If you have
 any
  questions, feel free to ask and
  we try to
  make the perfect Debian package
 together.
  
  Regards,
  
  Markus
  
  


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