P.S.: I'm subscribed to debian-devel-games. No need to CC me. Am 01.09.2015 um 22:07 schrieb Alexandre Detiste: > Le mardi 1 septembre 2015, 16:33:44 Markus Koschany a écrit : [...] >> I thought about the creation of metapackages for existing games and >> engines in contrib. They would show up on those pages. Of course you can >> create custom metapackages as well. For instance "games-scummvm" would >> install scummvm and all available free and non-free games like Indy4, >> Sam & Max, etc. Since those metapackages are in contrib you are allowed >> to depend on g-d-p, so you could create customized postinst scripts to >> suite your needs and adjust the packaging to your liking. > > This feel like a big regression: I think the implementation details are up to you. I could also imagine to use debconf, to ask the user a couple of questions and drop root privileges where appropriate. The point was that a customized metapackage could combine features of g-d-p with normal Debian packages, that are already available in the archive. It is simply another high level layer and apt install games-scummvm is probably easier to remember for users than a dozen g-d-p commands. [...] > apt-cache search <somegame> will also list game-data-packager ; > maybe it's more a documentation problem than a technical one. Yes, it is both a documentation and usability problem. I think a simple GUI would be helpful for g-d-p too. The question is whether you want to promote the contrib games aspect of Debian in general (free engines but non-free data) or just a tool like g-d-p. I think it is more interesting to write documentation, articles and guides about the bigger picture. If it is just g-d-p, I would invest the time in a good man page, examples and a GUI and forget about the rest. Regards, Markus
Attachment:
signature.asc
Description: OpenPGP digital signature