Le lundi 31 août 2015, 14:35:41 Markus Koschany a écrit : > I think free software games don't need to compete commercially with > other games and most ones don't even want to. Most FOSS games are > developed by one, rarely by two or more developers in their free time. Some people also find it funnier to write the game or package it thant actually playing it ;-) > So the comparison is a bit flawed because commercial game developers can > work full-time or they have the financial backing of a larger games > company. There is simply no chance that you can develop games like DOTA2 > or World of Warcraft in your spare time. > ... > I think that is a viable business model for FOSS games. Then one buy a house in Beverly Hills and get a sad ;-) http://ask.slashdot.org/story/15/08/31/1615219/ask-slashdot-what-would-you-do-if-you-were-suddenly-wealthy I remember that after installing Linux, first thing to do was to install Netscape 4.7; also remember having to use non-free graphic driver. I'm glad that the only remaining thing that I can't solve with OSS are some game leaf-packages. > Now, let me get back to what this has to do with g-d-p and how we can > promote it. I think it would be interesting to know why there is a free > contrib-engine X without free artwork. Some background information about > the game and the community, comparisons to other FOSS games and links > might spice everything up and would make g-d-p more visible on the web. I've added this list on Steam https://steamcommunity.com/groups/debian_gdp#curation While I was only interrested in the list feature; I realize a group of one feels lame & lonely so please join. --- > .. on the web For a desktop version; that's basicaly asking to merge "goplay" tool functionnality within g-d-p. Having two tools that does roughly the same thing on two different sets of games sharing sometimes the same engines can be confusing. http://debaday.debian.net/wp-content/uploads/2008/12/1390_large.png Then we could had a big checkbox "also show non-free games" or some other way to educate users. We could start with a games-thumbnails-nonfree package (following same logic as games-thumbnails); I guess a 320x240 screenshot can be considered fair-use; even if non-free. g-d-p packager should also provide some added value by itself that can't be done on a web site: - a gui that list all games & can tag the ones already installed or owned on some webstore - grab the regionalized prices listed at different competing shops, maybe monitor those - then when user has made it choice; automate at most the remaining steps: - open browser - add thing to order cart - buy it - download it with lgogdownloader / steamcmd - wait that upload is done - create the .deb - apt-get from 1.1 will automaticaly pull in the matching free or contrib engine I thought of stealing some stuff from this Ubuntu software center thing: https://apps.ubuntu.com/cat/applications/software-center/ It's LGPL-3 so why not: http://bazaar.launchpad.net/~ubuntu-branches/ubuntu/wily/software-center/wily/files > A blend could be just the metapackage(s) and a homepage. > A nice feature of the blends approach is that you > get a homepage like http://blends.debian.org/games/tasks/finest for free > by just declaring a few packages in your task file. But these G-D-P packages never land in the official archives; how could the blend know about them ? They would just come up as some random virtual packages. > Of course the designcould be improved but you also have > the opportunity to combine your HTML > page for g-d-p with automatically generated blends pages. I think this > would be one way to promote game-data-packager. The screenshots are nice +, that should be team-maintained (games-thumbnails-nonfree) Popcon score are nice extra too & those are even available for non-official packages; they just can't be graphed on popcon website. I have already played a bit with those; but it was a bit deceptive because as it seems: -) there is sometimes a x3 to x10 factor between Ubuntu & Debian users -) ubuntu stats are "Last generated on Sun Apr 19", so are useless for new packages Maybe gathering usages scores from Steam or GOG would be more meaningfull. Calculating a adoption rate of gdp-deb / engine-deb could be nice too; but would only be reliable for single game engine (rott, tyrian). For example, for 35 opentyrian users; only 13 have tyrian-data (?) --- popcon_20150831.txt 2015-08-31 14:08:54.205400223 +0200 +++ popcon_20150901.txt 2015-09-01 15:14:43.216009980 +0200 @@ -1,15 +1,15 @@ Package Debian Ubuntu ---------------------------------------------------- - doom-wad-shareware 335 11151 - quake3-data 87 7248 - quake-registered 33 27 - doom-wad 32 78 - doom2-wad 32 139 + doom-wad-shareware 337 11151 + quake3-data 89 7248 + quake-registered 35 27 + doom-wad 34 78 + doom2-wad 34 139 duke3d-shareware 22 379 - quake2-full-data 18 1 + quake2-full-data 19 1 + plutonia-wad 16 39 + tnt-wad 16 33 wolf3d-data-wl1 16 78 - plutonia-wad 15 39 - tnt-wad 14 33 tyrian-data 13 0
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