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Re: Alternatives for tolua++?

On 19 October 2015 at 06:44, Olek <olek_nospam@suddenlinkmail.com> wrote:
> Fellow games maintainers,
> I'm sure that some of you have been dealing with issues relating to the
> upstream abandonment of tolua++ (note the broken homepage link at [1]). I'm
> also involved upstream with the WorldForge project [2] and this has become a
> serious problem for them; a problem shared by a related project, CEGUI [3].
> Various discussions have brought up a number of options [4][5][6][7]
> including switching to another system (such as OOLua [8]) or collectively
> adopting tolua++ for future development.
> Have any of you been dealing with this issue? If so, what solutions have you
> come up with? Migrating a very large codebase to a new system is a daunting
> task and unlikely to happen without a volunteer (there currently isn't one).
> However, continuing to use a system that is not being maintained, much less
> actively developed, isn't really a viable long-term solution.
> Since all of these packages are currently being maintained in Debian, it
> would certainly behoove us to help these (and possibly other?) upstreams
> figure out an effective and sustainable long-term solution.
> Thanks in advance for any thoughts or suggestions!
> -Olek
> [1] https://packages.qa.debian.org/t/tolua++.html
> [2] https://wiki.debian.org/Games/WorldForge
> [3] https://packages.qa.debian.org/c/cegui-mk2.html
> [4] https://bugs.launchpad.net/ember/+bug/1498142
> [5] https://bugs.launchpad.net/ember/+bug/1299959
> [6] http://mail.worldforge.org/pipermail/general/2015-September/008523.html
> [7] https://bitbucket.org/cegui/cegui/issues/1074/moving-from-tolua-bridge
> [8] https://oolua.org/

 Speaking as maintainer of a upstream project that had huge problems
with toluaxx dependency about a decade ago, my recommendation is to
use plain tolua when ever possible instead of any short-living forks.

 - ML

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