Re: Inclusion of the game NetMauMau into Debian repos
> Is there a handy way to find out which dependencies I can omit?
apt-cache seems to have something like that? Do you know a nice one-liner?
usually I create clean environments with pbuilder-dist sid create
I enter into it with pbuilder-dist sid login
and copy-paste the sources inside.
I apply the patches (if any) with quilt push -a
and I use
fakeroot debian/rules clean build binary until I get the work complete
everytime I encounter a build failure I install the needed package.
>"collab-maint", ok I will search for that.
example of one repository
>Please forgive me, but apart from PPA and OBS I have not (yet) a lot of
>knowledge on the Debian processes and PPA and OBS are playgrounds for lone
You have already a really good experience, you just need a little step :)
Am Donnerstag, 5. März 2015 schrieb Gianfranco Costamagna:
> Hi Heiko,
> >Actually I could only remove autotools-dev from the dependencies. The
> > other are really neccessary. At least to successfully build on Launchpad.
> automake1.11 might be removed at some point, what about using just
> again, build-depending on dh-autoreconf should pick up the autotools just
> >The generated packages make sense, because NetMauMau is split into a stand
> > >alone server and a client. The common and client libs are for clients
> > and common is needed by the server.
> >Originally I hoped somebody would write a client, but as usual I found
> > nobody so I started to write one with Qt.
> you are the maintainer, so it is up to you! (or to your sponsor) :)
> >Currently the debian directory is in Git to have it in a VCS. If NetMauMau
> >gets accepted to Debian I have no problem to remove it.
> you might move the repository in collab-maint if you want
> >What is a ITP and where can I open one?
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