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Re: Unteralterbach visual novel



Tobias Hansen <thansen@debian.org> writes:

> On 03/10/2014 02:57 PM, Miriam Ruiz wrote:
>> 2014-03-10 14:48 GMT+01:00 Nils Dagsson Moskopp <nils@dieweltistgarnichtso.net>:
>>> How are these issues handled currently?
>> 
>> I honestly don't know. Probably the DPL might have an idea, or maybe
>> someone in Debian Legal.
>> 
>
> I guess such things are handled the same way as other things that are
> not suitable for Debian for other reasons: Debian developers should have
> enough sense not to upload it and otherwise it's hopefully spotted by
> the ftp-masters.

I was asking about legal problems, not aesthetics.

>>From Bas' analysis it seems that this game clearly exists to tend to the
> child abuse fantasies of some people. And has some lame attempts to
> justify this (like making abuse optional or letting the children
> initiate it in the game).

To be clear, I have no such fantasies. I still think that it is a good
game – precisely because it seems to emotionally affect people through
its story and writing way more than its imagery. Many people I know
agree and I have a suspicion most do not have child abuse fantasies.

Your argument is that games exist to tend to fantasies: But do people
who play Dungeon Crawl Stone Soup as an orc prophet have a fantasy of
being a cave-dwelling racist maniac? Do those who play Warzone 2100
really want to lead a rag-tag army in a resource-impoverished desert?

I do believe that, in general, players of games do not only distinguish
between reality and fiction but have no actual wish to act out fictional
scenario and would be horrified if stuff in the game actually happened.

There exists a short story about this relation, where people playing a
war game simulation have their commands relayed to the actual fleet:
<https://en.wikipedia.org/wiki/Ender%27s_Game_(short_story)>

-- 
Nils Dagsson Moskopp // erlehmann
<http://dieweltistgarnichtso.net>


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