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Re: Should sauerbraten-wake6 be part of main?



On Thu, 20. Feb 07:10 Paul Wise <pabs@debian.org> wrote:
> On Thu, Feb 20, 2014 at 1:11 AM, Markus Koschany wrote:
[...]
> You should think of wake6 as a game and cube2 as one of its
> dependencies. We do not name games after libsdl (libqt-warzone2100
> seems equally as silly) and we shouldn't in this case.
>
> > Probably I don't even have to ask the upstream developer of wake6 to
> > relicense his other maps. Contrary to popular belief not all content for
> > the sauerbraten game is non-free.
>
> wake2 and wake5 are explicitly under a non-free license
> (CC-BY-NC-SA-3.0) so yes if you want them in main they have to be
> relicensed. I don't understand your second sentence.

I think the confusion stems from the fact that someone else gave you the
impression in the past wake6 would be some kind of free replacement for
the whole sauerbraten game. In fact wake6 is just a map with textures
and geometry information. That's all. I don't intend to package non-free
maps like wake2 and wake5 from the same guy and I'm not sure why you
came up with the idea in the first place. It is probably not worth the
time to ask for relicensing the two other maps because there are plenty
of free alternatives already.

That's what I tried to imply with my second sentence. First of all not
all content in sauerbraten-data is non-free. You can also find a lot of
free assets at the main community site:

http://quadropolis.us/

In phase 1 I would like to think of wake6 simply as a pretty cool and
interesting free map and perhaps it makes sense to extend the package
with additional information about map creation. That seems doable in a
short amount of time. Since mapping and modding are related to the
engine, I thought of a new package name that is closely related to the
name of the engine.

In phase 2 I will investigate this game here:

https://github.com/kripken/BananaBread

The authors promise free art assets on top of the cube2 engine. This
might be the free game we are looking for.

Regards,

Markus

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