Bug#773742: ITP: rtcw-sp -- military/occult WWII first-person shooter game - single player version
Owner: Simon McVittie <email@example.com>
* Package name : rtcw-sp
Version : 1.42
Upstream Author : Gray Matter Interactive Studios / id Software
* URL : https://github.com/id-Software/RTCW-SP
* License : GPL-3+ with additional terms
Programming Lang: C
Description : military/occult WWII first-person shooter game - single player version
Return to Castle Wolfenstein is a military- and occult-themed first-person
shooter game in a Second World War setting, originally released in 2001.
It is a sequel to Wolfenstein 3D, which is also available for Debian
(in the wolf4sdl package).
This package contains the game engine for the single-player campaign,
based on the 2010 GPL source release and modified to work on modern Linux
systems. It requires non-distributable game data files prepared using
the game-data-packager tool.
This will need to go in contrib/games due to its dependence on non-free assets.
I'm investigating whether game-data-packager will be able to unpack the
assets from the CD-ROM: it might be necessary to resort to "please install
RTCW using Wine and copy *.pk3 from there".
Several forks of the original GPL code-drop exist: there isn't an obvious
canonical version like ioquake3 for Quake III Arena. I'm currently looking at
<https://github.com/Justasic/RTCW-SP> as the most promising basis for a
I intend to maintain this game in the Games Team (X-Debbugs-cc'd).
Co-maintainers are very welcome.
The single-player and multiplayer engines were released as separate
codebases, both forked from Quake III Arena. To avoid needing to deal
with network security issues in this forked codebase, I do not intend to
package or maintain the team-based multiplayer variants of RTCW: RTCW-MP,
which requires the same RTCW assets as RTCW-SP, or Enemy Territory, which
requires the freely downloadable (but non-Free) Wolfenstein: Enemy