Re: Packaging Xonotic
On 08/11/14 23:09, Markus Koschany wrote:
> Was there any kind of preliminary work for Xonotic,
> preferably maintained in a Vcs?
The three merged WNPP bugs' message logs know as much as I do; I'd
recommend sending any further progress to the WNPP bug too.
The d0-blind-id packaging so far is in
> We should update darkplaces and
> d0-blind-id then in a subsequent step.
As far as I'm concerned, anyone in pkg-games is welcome to pick up
d0-blind-id at any time.
darkplaces uploads to experimental are also welcome (not to unstable
during the freeze, please); bonus points if you can check that support
for Nexuiz Classic and Quake hasn't regressed in that version.
 "nexuiz" in Debian, as opposed to the non-DFSG game that now has the