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Re: LÖVE 0.9.0 breaks compatibility with nearly every 0.8.0 game



On 22.01.2014 12:06, Steven Hamilton wrote:
[...]
> Before I do this I'd rather we
> gathered a better idea of love games with potential for inclusion in the
> archive to get an idea of how we're going to handle versioning.

That's the point here. How many potential free LÖVE games are available
out there in the wild? Are we talking about a handful or dozens? Does it
then make much sense to introduce multiple LÖVE versions or would it be
more economical to stick with one source package and one version of LÖVE
and support only this one? Given the history of LÖVE games in Debian so
far, the latter might be easier.

> If
> there's lots of 0.8 games then supporting multiple love versions would
> be easier. If not, and 0.9 is the goer then we could stick to 0.9 and
> help patch the 0.8 games up.

As with any other game, upstream support is crucial. I doubt that it is
always that easy to patch a game up to a new version thus we would need
responsive upstream developers.

> Or I could not bother with love games at all and do something else
> instead. :)

I hope not. I think now is the time to ask Miry for help to get Mr.
Rescue into Debian. All the theory with multiple games and versions is
quite nice but having a real game someone can play with, that would be a
great start. :)

Markus

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